![]() ![]() ![]() Originally posted by Razorblade:I don't even mind the unrealistic satanic cults I just hate how objectively magical they are. If you want magic, Elder Kings does it better, and in an appropriate setting. You get the medieval perspective without any objectively magic elements. CK3 does the Middle Ages right your character can think they're a witch doing magic, but all they're actually doing is getting high in the forest and having group sex. There's no way to interpret any of their magical powers as medieval people just being superstitious or insane, like with the Portal to Hell, Cthulu, or Werewolf events it is magic. I don't even mind the unrealistic satanic cults I just hate how objectively magical they are. Heck, the devs could make a sci-fi DLC, and anyone who didn't like that could just not play it. It's development time wasted on something that completely violates CK3's established setting, ala CK2's Sunset Invasion. Assuming one had infinite money, they should pick up Royal Court.Ī magic DLC, meanwhile, is not an objective improvement to the game. Even if you're one of the "I wanted republics, China, and Byzantine mechanics instead" crowd, your game benefits from having Royal Court installed. It may be half-baked and not worth the price, but there's no denying it improves the game. Royal Court is an objective improvement to the game. You're conflating an economic argument with a thematic one. Originally posted by taomastercu:Ironic that all the people defending Royal Court were like if you don't want it don't play it but many of the same people won't accept that for an occult DLC. I also like those elements to be rare, one of my main criticisms of the whole satanic cult back in ck2 was how easy you could join it yea i'm not asking for super wild stuff, just something about on the same level of what we had in ck2, things like werewolves, vampires, etc is a bit too much As for now, the only 'cult' we can join is that of the Horned One (witch). I believe they'll add cult-like events later, especially during their religion rework which is sometime in the future. ![]() So, please no werewolves, vampires, swamp-creatures, demons, or angels intervening o7. Elder Kings 2, a mod, is available for those who want a more fantasy approach. I'm fine with some mysticism, as long as we still remain within the realm of realism. I understand that this is like a historical medieval simulator, but a part of that history was all the myths and legends, and I just wish the third game also leaned into that rather than avoiding it. ![]() Originally posted by Helix:I feel like the greatest loss between CK2 and 3 was all the mystical elements that you could find in 2.īetween being able to join satanic cults who had actual real supernatural powers, meeting death and challenging it to a game of chess to keep living for a few more years, loads of events related to supernatural stuff, it just added so much flair to the world. ![]()
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